Dead Space: The Horror Legend!

In October of 2008 EA Redwood Shores developed what could easily be considered a pioneer in bridging face-paced action, with mind-numbing horror. Dead Space, the science fiction horror survival game came as a breath of fresh air to those of us who grew up playing the Resident Evil and Silent Hill series. For many people it was their first real taste of the horror genre, and it was hardly a let down.
Playing as Isaac Clarke, an engineer with seemingly no special qualities and clearly not a right fit for mowing down legions of reanimated, mutated corpses gave no shortage for fear. Early on we discover that this simplistic nature of our initial mission was not what we stumbled into, forced to deal with an entire crew misshapen and mutilated by some unknown source—the horror was not in the lack of the lighting, the terrifying metallic thuds of who-knows-what scurrying through the ship’s ventilation series; no, the real scare factor of this game was not knowing what happened and having the single purpose of finding our lost girlfriend to keep us focused was far from comforting.
While there was critical acclaim surrounding this development, it seems to be undisputable that this particular video game played on something we enjoy: not knowing what came next.
As with a lot of up-and-coming game platforms, the element of horror seems to get lost among the shooter aspects of a game; level up far enough and nothing is really scary, you just get a new, stronger weapon that makes those powerful looking foes go down like nothing. While sequels fall pray to this, the initial installment of the game does not. There is natural progression, but select the right difficulty and you’ll have no shortage of trouble climbing through the ranks and each progression feels deserved, earned even.
The strongest aspect of the Dead Space series has been the story element, bringing such an interesting concept to the table of dated zombie-shooters. Head shots not even taking out an enemy? That’s something rare.
Of course when the chilling atmosphere, riveting story and musical composition come together, Dead Space becomes an unforgettable experience with a twist that set us gamers on edge – years later, it still makes headway as a lasting memory in the horror gaming community.

The Purpose of Wickedly Wise!

Hello there and welcome to Wickedly Wise Blogs; an endeavor I have been contemplating for quite some time now, and only recently have I decided that this is something worth pursuing – maybe not for recognition, but for ease of mind.
Writing is a passion of mine, one that I have held for many years. I’ve yet to have a stable outlet for that, and so here we are.
Reviews are fun and interesting, so I’ll take a stab at that.
Maybe write a few short stories here and there, who knows?
My overall goal since I was fourteen was to become an accomplished writer, and not just with books.
This is the first step in that.
My opinion, put out there.

Halo 4 Review!

For many of us die hard Halo Franchise fans, Halo 4 might have been a hit or a miss. Developed by 343 Industries and published by Microsoft Studios, the expectations this title carried were far and wide with the subsequent trailers hinting at a sinister new enemy.
It introduced several of the old mechanics we had come to love, along with a few new ones that enhanced gameplay. Though as a primarily first-person shooter, a lot of fans were lined up throughout the day with the intent of bypassing the Campaign in it’s entirety and loading up for the Multiplayer experience that just hasn’t been the same since titles like Halo 3 and Halo: Reach.
The stunning graphics made up for what could have been thought as a bit overwhelming of a storyline—so many new aspects to the story that the fans of the Book Series might have already known, but to the common player it might have come off as terribly fast paced.
Who were these enemies and why were they where they were? What is Requiem and why have we never seen anything like it before?
Halo has always had appeal due to it’s alien-esque backgrounds and curiosity that it brings to the player, and it’s always rewarding to sneak up on a sleeping Grunt or two. Halo 4 seems to overreach itself, but still manages to be fun and engaging for the player.
As always we fear for the inevitable death of our star icon, Master Chief, we are teased with the possibility but due to what might even be considered a plot-hole: John-117 comes out unscathed.
The same can be said for our right-hand artificial woman, Cortana. A swell of emotions came with her alleged demise.
The nagging voice that always tried to point you in the right direction, the helpful hint if you were having trouble and the life-saving navigation points? Gone. There was an outcry in the Halo Community, the loss of the Blue to our Green and Blue combination was almost too much to bear.
Without a doubt, this game for many had solidified the end… but 343 has not always been so straight-forward with their endings, and Halo 5 takes the reigns to try and right this wrong.
Overall the video game lives up to it’s own mantle of being absolutely amazing, albeit with a few flaws that made it feel rushed, and a devastating finale that left fans in disbelief.